

Each character has a unique weapon (in the sense that there are no similar weapons between the characters) and three abilities: two with low cooldowns, rarely more than fifteen seconds, and a "Definitive" ability, a special with devastating effects.

The matches hardly last more than ten minutes, so the arcade imprint that was given to the game is evident, just to make it a product that is easy to use for everyone. Not only when choosing the character do you have to pay attention to the picks of the companions to compose a balanced team, but once in the game it is advisable to communicate and coordinate.Īt the end of the game, we will see the replay of the best game, usually a multikill of three or more, and finally we will be taken to the final report, where we will vote the best player of the game and we will see our scores. In this sense Overwatch is to be appreciated: it encourages teamwork and collaboration. The knowledge of the battlefield is fundamental to occupy and keep certain advantageous spots (for visibility, for position, etc.) and knowing the roads to take to get behind the opponents can make the difference. Once the game starts, we find ourselves in front of a familiar scenario: fairly large maps, rich in roads and shortcuts designed to suit those who have "studied". Finally we have Overwatch, a massive game, a FPS that, despite its peculiarities, has many similarities with other games already around for a long time.
